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  • Level Design

Edward Betts

Level Designer

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Sketchworld

A hand-drawn Third-Person puzzle game where the players actions effect the aesthetic around them. Responsibilities: I undertook all aspects of design, aesthetics and worldbuilding. I

Sanctum 6

A first-person platformer, set in a post-apcalyptic space. The player uses momentum to perform parkour mechanics to escape a multi-level bunker run by an AI

Born From The Ashes

A game about self sacrifice, where the player (Phoenix) must give their life to breathe life back into the broken world. It’s a slow-paced environment

Sketchworld

Sanctum 6

Born From The Ashes

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